AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games Performance in the US in Q4 2021
Discover how the top 5 hybridcasual games performed in the US during Q4 2021, with insights into their weekly downloads, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 hybridcasual games on a unified platform in the United States showcased impressive performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Zen Match - Relaxing Puzzle from Moon Active saw a remarkable rise in weekly revenue, peaking at approximately $1.2M in the final week of December. Weekly downloads showed a significant upward trend, starting from 199K at the end of September and reaching 285K by the end of December. The game also experienced a steady increase in weekly active users, growing from 485K to over 1M during the quarter.
Art of War: Legions by Fastone Games had a stable revenue performance, with weekly figures fluctuating around $300K to $400K, peaking at $479K in late November. Weekly downloads were relatively lower, ranging from 23K to 57K. Active user numbers saw a slight decline, starting at 346K at the end of September and ending the quarter at around 265K.
Match 3D from Lion Studios Plus maintained a consistent weekly revenue, mostly hovering around $300K to $400K, with a peak of $407K in the last week of December. Downloads trended positively, beginning at 62K in late September and escalating to 170K by the end of December. Active users fluctuated but generally increased, ending the quarter at around 689K.
Sniper 3D: Gun Shooting Games by Wildlife Studios saw a steady revenue stream, with weekly earnings ranging from $270K to $407K. Downloads improved over the quarter, starting at 62K and reaching 158K. Active users remained relatively stable, with a slight increase from 625K to 705K by the end of December.
Beatstar from Space Ape Ltd showcased strong revenue growth, peaking at $417K in early December. Weekly downloads also climbed, beginning at 161K in late September and hitting 208K by the end of the year. While active users fluctuated, they ended the quarter with a robust figure of around 364K.
For more detailed insights and data, visit Sensor Tower.